If you are trying to find a fun review game to play with your students in class, you should seriously consider playing “Slap-It!” with them. This is a game I have used many times in my classroom since I began teaching and the students have always loved it. It’s fast paced and keeps the students engaged.
What you need: White board, 2 flyswatters, and different colored white board markers.
What you first need to do is split the classroom into two different teams. Then have the students create a “batting order” and sit down in their desks in that order. Once ready, one player from each team comes to the whiteboard with their own fly swatter, and acts as a representative for their team.
On the board is a jumbled mess of all the terms and vocabulary words that were used in the unit. (Make sure you use different colors to make it look more appealing and help with the ability to give hints.) Then the teacher, in the back of room, calls out a question or statement to the representatives that are up. The first student to slap the correct answer with the flyswatter gets a point for their team. A catch is that the students only get one attempt at an answer. If they guess wrong, the other player gets 10 seconds to slap the correct answer.
Once the round is over, the students pass the flyswatters onto the next players in line. The students keep going in order until either time runs out or you reach a target amount. You can create whatever type of award you want to give to the winners. Whatever you end up deciding on, is usually gold to them.
The best part of this game is when everyone in the room can find the answer except for the two players up. You can feel the anticipation and excitement in the air as the two representative’s search frantically for the correct word or statement. Students literally hang from the edge of their seats. It’s very fun to be a part of!
Other rules to enforce include:
- Students sitting down can’t help the two representatives searching for the answer
- No throwing the fly swatters, slamming them against the board, playing swords with them
- No boxing out or blocking other players from slapping an answer
- Representatives that are up can’t look at the teacher when the questions are being asked
- Tie breakers are determined by the teacher or the score keeper
- Give hints if both players don’t know the answer to the question
- If the students break any rules, take a point off their team’s total score