The Sims 3 Supernatural expansion pack released a horde of supernatural creatures, as the title suggests, and two of the new options for play are the witch and the fairy. As these two supernatural Sims have similar attributes, I’ve paired them together here for a general overview, review, and quick list of tips or tricks for gameplay.
How to become a Sims 3 Witch or Fairy
One of the nicest features of the Sims 3 Supernatural expansion is the ability to create almost any available monster in the Create-A-Sim feature; this includes the witch and fairy, in addition to the werewolf, vampire, genie, and ghost. This saves quite a bit of time compared to previous methods of becoming a vampire in the Sims 3, and turning into werewolves or witches in the Sims 1 or Sims 2 series. Instead of spending hours of time befriending a vampire and convincing them to bite your Sim, you can start off as a vampire and use that Sim to bite additional members of a “clan” down the road.
If starting off as a supernatural doesn’t appeal to you, you can choose to instead focus on the alchemy skill until your Sim is high enough level to make a potion to convert them to the desired supernatural. Unlike with the vampire and werewolf, witches and fairies cannot choose to simply “bite” a befriended Sim and convert them to the same supernatural state. However, if a witch or a fairy has a child with a human or a non-witch, non-fairy supernatural, their odds of producing offspring with their trait is 50% per pregnancy. While using an enslaved Genie (via the Dusty Old Lamp) for a wish of family will gift a Sim with triplets upon the next WooHoo, a Genie Sim you control or befriend in the town cannot wish triplets onto your witch or fairy.
The tools of the trade: Broomsticks, wands, plants and spells
Witch and fairy Sims have more in common than their use of magic: Both types of Sims use their magic to affect other Sims, whether positively or negatively, depending on the spell effect. Witches can curse enemies to be haunted, or make strangers fall in love with them; fairies have pranks for mischief and mayhem, and auras of beneficial moodlets to help nearby Sims when they feel generous.
Witches use wands of varied quality to perform magic spells, unless they purchase a Lifetime Reward that allows them to cast without tools; fairies don’t require wands, but they do benefit from having a fairy home to sleep in (and host parties at) after dark. Any Sim can ride a broomstick around town, but witches frequently have a wish to do so, and your Sims can even learn to do tricks. If your witch picks up the alchemy skill, which compliments their magic perfectly, they’ll be more dependent on herbs and collectables harvested around town. Similarly, fairies are drawn to gardens or the Arboretum, and with the bloom spell they can cause plants to produce more often and in greater quality.
New herbs were added with the Sims 3 Supernatural expansion, such as mandrake and verbena, and can be located in various places throughout town. The Sims 3 Store content with a metaphysical theme, like the cauldron or the book of spells, work very nicely with witches and fairies but are not required to access the full spectrum of magic available to these Sim types. The more your supernatural Sims practice and use their magic, the more abilities will become available to them.
Sims 3 Supernatural witch and fairy, in conclusion:
When looked at independently of the entire expansion, the witch Sim and fairy Sim don’t have a tremendous amount of abilities exclusive to them. The alchemy skill can be practiced by any Sim, and the Fortune Teller career is likewise available to all characters. But these supernatural types have a lot of spells that are fun to play around with, a 50% chance to have babies with the same abilities, and a lot of usefulness in the game. The witches are my favorite of the supernatural types introduced with this expansion pack, and fairies are a wonderful compliment to gardening Sims who love the outdoors.