The Sims 3 Supernatural is the latest expansion for the popular franchise from EA Games, which released in September of 2012. The expansion introduced a variety of monster creatures, inspired both by old Hollywood lore and pop culture’s obsession with the legendary denizens of the night. With loads of new decoration and customization items, a Gothic-inspired town, and several new playable Sim-creatures, is this expansion worth the purchase price – especially after if you’ve already purchased the metaphysical items in the Sims 3 store.
Zombies roam at night, flocking to houses and groaning for blood, while witches ride past on broomsticks on the way to a Gypsy camp to have their fortune told. These sights are typical within the Sims 3 Supernatural expansion, along with many spooky, cooky, and addictive features. The moon phase now comes into play with your Sims’ behavior, spell energy costs, and werewolf shape – not to mention how many zombies might be prowling around your house.
Witches, werewolves, and genies – oh, my!
The Sims 3 Supernatural added new (or improved) playable witches, werewolves, fairies, genies, zombies, ghosts, and vampires. One of the best features implemented is the option in Create-A-Sim to make your new character a supernatural version from the get-go; zombies aren’t included in the list, but everything else can be made and customized right in Create-A-Sim. You can also become a supernatural Sim in-game, with the purchase or creation of the appropriate alchemy elixir, or through social interactions with Sims of the variety you desire.
The changes to the vampire and ghost Sims are fairly minimal, but overall the amount of new content included for each supernatural type is impressive. Witches have riding broomsticks, a variety of wands of varied qualities, and an affinity for pet cats and the full moon. Fairies can bless plants, generate auras that affect Sims around them, pull pranks and shrink to pixie size; both creatures have spell effects that can both harm and help Sims around them.
Werewolves are tied to the lunar cycle, which is another fantastic addition to the game. They can afflict others with the curse by biting, howl at the moon, scratch furniture and stalk around with a pack (which is basically a Group effect) looking for gems and collectables. Genies can cast a spell on Sims in the town, making the ensorcelled Sim controllable for several in-game hours. They can also summon perfect dishes of food and clean the house or Sims with a spell, but not grant wishes; the Sims 3 Showtime introduced the Dusty Old Lamp, which can be found or purchased with Lifetime Rewards, but only enslaved Genie Sims can grant wishes. It seems that Genies can only be made via Create-A-Sim, or by freeing an enslaved Genie in-game and producing offspring with him or her.
Can you have baby werewolves, witches, and fairies in the Sims 3 Supernatural?
This is the Sims 3, so of course you can have baby supernaturals! It seems to be a firm rule of a 50% chance for any coupling including a supernatural to create a Sim baby of that type. If you partner a human Sim with a witch Sim, for example, you have a 50% chance to have a baby witch; similarly, if you have a witch and a werewolf become parents, there seems to be a 50% chance that the baby will be one of the two, rather than a 50% chance for each monster and zero chance for human.
Like the vampire Sims, the new supernatural varieties have an extended life expectancy, adding several days onto each of the life stages progressing from infants to elderly. While pregnancy doesn’t last any longer, Sims of the monster sort take much longer to progress through the years, which can be both a boon and a bane; you can still adjust the life cycle duration in your Sims 3 settings, however.
Decorations, clothing, hairstyles and patterns galore!
The Sims 3 Supernatural doesn’t skimp on new items in addition to the implementation of monsters. I was immediately impressed with how many new hairstyles, outfit options, jewelry pieces, and furniture sets were included with this expansion. Most have a Gothic feel to them, which I would never complain about, and the sheer volume of new content alone makes this expansion worth purchasing.
The alchemy table is new with this expansion, and it works similarly to the inventing table in that your Sim can merely research alchemy to gain skill levels, or create specific items after the recipes are known. There are 10 levels of alchemy, just like the other visible skills in the game, and the potions are incredibly handy. Not only can you brew the elixirs that turn you into various supernaturals, but you can also make potions to gain skills faster, stay awake longer, and protect vampires from sunlight. Unfortunately, the sunscreen also makes vampires sparkle in the sunshine, launching the game further into the realm of Twilight lore.
Moonlight Falls: Possibly the best Sims 3 town to date?
Moonlight Falls is the new town included with this expansion. It is a misty, wooded village with a blend of coastal property, hillside forests, and some farm fields, and a lot of the architecture as a Gothic quality. Supernatural hang-outs and a potion consignment store were both bundled with the new content, and Moonlight Falls has a good mixture of mandatory stores and career buildings with several huge Gothic manors thrown in for good measure.
Moonlight Falls also has a Gypsy camp community lot, which enables the Fortune Teller career path. Whether you branch-out as a Celebrity Psychic, a scam artist path, or a Mystic who genuinely helps others, this career obligates your Sim to build and maintain relationship levels with clientele. I found that aspect of the career more tedious than with other Sim careers, especially since a high relationship is needed for giving private readings.
The Sims 3 Supernatural, in conclusion: 9/10 Stars
This expansion pack includes a remarkably high amount of content. From new traits, such as Gatherer and Supernatural Fan, to hordes of monsters roaming within a nifty town, the Sims 3 Supernatural is a must-have for fans of the series. The supernaturals themselves are fun to play, especially if you’re looking to make a “Twilight,” “Harry Potter,” or “Being Human” -themed town, or if you just love Hollywood monsters. The new clothing, hairstyles, and décor items fit the overall theme of this expansion pack very well, and they compliment – not replace – the usefulness and fun of the Sims 3 Store mystical items (namely the cauldron, fortune teller’s ball, Voodoo doll, and spell book).
The alchemy table and skill rewards compliment other creation-based skills in the game, and herbs, gems, and similar collection items are even more readily available now that alchemy depends on those ingredients. Without a doubt, the Sims 3 Supernatural is a great expansion to put you in a Halloween mood, no matter the time of year.